
Inhalt:
Battlefield 2142 Update 1.50
30.05.2008 18:31 - Electronic Arts und DICE haben ein neues Update für das mittlerweile etwas ältere Spiel Battlefield 2142 veröffentlicht. Das Update bringt einige Neuerungen mit sich. Unter anderen wurden die zwei Community Maps "Wake Island 2142" und "Operation Shingle", sowie zwei neuen Spielmodi "No Vehicle" und "Conquest Assault" hinzugefügt. Die komplette Liste der Änderungen findet sich im Klapptext.
Alle Gameserver wurden bereits aktualisiert und die Features können sofort ausprobiert werden.
Download Battlefield 2142 Patch 1.40 - 1.50 Full (~177MB)
Download Battlefield 2142 Patch 1.50 Full (~525MB)
Achtung: Wer bereits an der 1.50 Beta teilgenommen hat, muss das komplette Spiel vor dem Update neu installieren.
Wir wünschen viel Spaß,
Euer Clan-Server.at Team
Features
- Added community maps, Wake Island 2142 and Operation Shingle
- Added the ability to use widescreen resolutions.
- Added No Vehicles mode.
- Added Conquest Assault mode.
- Changed the volume control for the Commander Voice Over on request of the esports community.
- Changes made to pod steering mechanism to improve control while limiting pod surfing.
Fixes
- Fixed the loading issue caused by corrupt Radial.cdb file
- Various changes made to prevent cheating.
Wake Island 2142
- Narrowed down the land bridge
- Fixed FAVs not spawning more than twice
- Add wrecked gunship to titan deck
- Shorten FAV spawn time
- Add FAV to Beach
- Add crates to top of dock
- Create path from Village to other side of island
- Add anti tank gun to Village
- Add anti air gun to Beach
- Add additional blockades against mech movement at entrance to dock
- Get rid of Island flagpole
- Add crate next to antenna at main base to help people jump up on it
- Fix small bug with beached ship at Beach
- Add trees back to small island
- Reduce the respawn time of EU gunship 30 -> 20
- Increased docked titan pod velocity 38 -> 41
- Move AA gun at main base
- Crates/barrels on Titan deck
- Reduce FAV spawn delay
- Move PAC assets to island tips
- FAV spawn at main base - cars start rolling forwards
- At Office and Checkpoint, the antitank can kill the titan AA gun
- Put tank barriers in front of dock entrance
- Bring consoles on docked titan back to normal strength
- Indestructible PAC titan
- Limit PAC to only one gunship
- Increase docked titan pod launch velocity 35 -> 38
- Add ladder on other side of dock
- Turn EU gunship 180 degrees
- Add spawnpoints on top of dock to Dock CP
- Increase the time it takes to capture Core flag
- Moved PAC titan back
- Replace stairs up to dock with ladder
- Fix docked titan pods launching backwards
- Reduce the respawn time of EU gunship 80 -> 30
Operation Shingle
- Added NO VEHICLES mode.
- Added ASSAULT LINES mode.
- Preview Map updated to reflect proper Team positioning
- Tickets have been reversed. Attacking team now has extra 30 tickets.
- Columns/Command Center/Refugee Camp flags cannot be capped from a level below their locations.
- Battle Walkers no longer do the MOONWALK on spawn
- minculldistance has been removed
Mehr dazu...
ETQW Update 1.5 *Update*
21.05.2008 14:19 - Nach einigen Anläufen wurde heute Enemy Territory: Quake Wars 1.5 freigegeben und bringt gleich eine Menge an neuen Funktionen und Änderungen mit sich. Eine detailliertere Beschreibung der Updates findet sich unter "mehr lesen" oder direkt auf der ETQW Community Page. Alle Gameserver wurden bereits aktualisiert.
Update: ETQWPro wurde auf Version 0.55 Beta aktualisiert und funktioniert somit wieder.
Wir wünschen viel Spaß!
User Interface
- Added an Auto-Join button to the Limbo Menu
- Added new server browser filter. Players can now filter servers by the maximum number of bots playing
- Revised the 'Hot Server' weightings so lower ping servers are given higher priority than before
- Replaced Hot Server list with a 'Join Best Server' button in the server browser
- Fixed custom maps confusing the map voting system
- Fixed the Flyer Drone personal best being referred to as Flyer Hive
- Fixed the 'Most Vamptire Damage' typo in Personal Achievements
- Fixed the final Objective in a map not counting towards the Most Objectives Completed end-game reward
- Fixed Player Ranks not showing in-game or on the Scoreboard
- Fixed spectators seeing a defaulted string in the end-game scoreboard
- Fixed transparency options for Tooltips and Subtle Motivators not always saving
- Fixed video options not always saving if a player is using a 'Set as Default' profile HUD
- Fixed the Buddy Player Arrows showing when a friend playing on the enemy team took a disguise
- Fixed the Objective Bar sometimes flashing red while an objective was being completed
- Fixed the first bar of a two-part objective sometimes being empty when a client connected to a server
- Fixed the deployable HUD icons being affected by picmip
- Players will no longer receive warning VO for incoming enemy artillery
- Added g_aptWarning for toggling APT warning on the HUD
- Restricted the g_mineIconSize cvar to values between 0 and 20
- The Fireteam menu will now not show 'next page' unless there are 9 or more players (instead of 8)
- Fixed Buddy Player Arrows showing up as the incorrect colour if that player had a Clan Tag
- Fixed the Objective Bar sometimes changing colour
Ranked Servers
- Locked si_maxPlayers to 24 on Ranked Servers
- Fixed being able to start a match on a Ranked server with less than 6 players
Map Loads, Auto-Downloads, ETQW:TV
- Fixed downloading modifications from the server not working with Vista and UAC
- Fixed the intro movie overriding the Accept Download prompt for mods on game restart
- Fixed the map loading music continuing to play after the load had completed
- Fixed the server crash when clients are downloading files
- Fixed ETQW:TV Relays crashing when clients tried to connect too early
Player Statistics
- Fixed capturing the Energy Cells on Quarry giving no XP
- Fixed certain Achievement stats, such as Vehicle and Deployable kills, not being counted
- Fixed ranks above Supreme Commander displaying as ##### or emptyname
- Fixed Mining Laser objectives giving an additional 40 Soldier XP to the constructor
- Fixed XP Save not working on reconnects
Miscellaneous
- Added several commands for spectating:
- spectate Client - Jumps to spectating a specific player based on the client number or the player name entered e.g. "Specate Client 1" or "Spectate Client Tapir" for a player called Tapir
- spectate next - Jumps to the next player
- spectate prev - Jumps to the previous player
- spectate objective - Jumps to a player currently attempting to complete the objective or jumps to view a planted HE/Plasma charge (only works on Primary Objectives)
- spectate position - Jumps to a specific point on the map, looking in a pre-set direction, essentially jumping to user defined camera.
- Added the setSpawnPoint command:
- setSpawnPoint next - selects one spawn ahead of the player's current selection
- setSpawnPoint prev - selects one spawn back from the player's current selection
- setSpawnPoint default - selects the current front-line spawn point
- setSpawnPoint base - sets the player's spawn point to the main base (Command Center/Domination Hub)
- Added several cvars for separate vehicle sensitivities:
- m_bumblebeePitchScale - adjusts the vertical sensitivity in the Bumblebee
- m_bumblebeeYawScale - adjusts the horizontal sensitivity in the Bumblebee
- m_heavyVehiclePitchScale - adjusts the vertical sensitivity in the Titan, Cyclops and Desecrator
- m_heavyVehicleYawScale - adjusts the horizontal sensitivity in the Titan, Cyclops and Desecrator
- m_helicopterPitchScale - adjusts the vertical sensitivity in the Anansi and Tormentor
- m_helicopterYawScale - adjusts the horizontal sensitivity in the Anansi and Tormentor
- m_lightVehiclePitchScale - adjusts the vertical sensitivity in the Trojan, Armadillo, Hog and Husky
- m_lightVehicleYawScale - adjusts the horizontal sensitivity in the Trojan, Armadillo, Hog and Husky
- m_playerPitchScale - adjusts the vertical sensitivity as infantry and in the Icarus
- m_playerYawScale - adjusts the horizontal sensitivity as infantry and in the Icarus.
- Added several cvars for automatic recording of demos and generating of screenshots of the end game score board:
- g_autoScreenshot - automatically take a screenshot of the scoreboard at the end of a map
- g_autoRecordDemos - automatically starts & stops demos at the start & end of a map
- g_autoScreenshotNameFormat - auto screenshot name format
- g_autoDemoNameFormat - demo name format
- Fixed the "Deployable Location Approved" VO playing when the deploy process had not successfully completed
- Fixed the intermittent server crashes some users were experiencing
- Fixed unintentionally skipping through multiple weapons and tools when using the mousewheel
- Fixed the 'Aborting Bombardment' VO not playing when the Airstrike/Violator beacon is in an invalid location
- Fixed spectators sometimes hearing hit-beeps when switching between players
- Fixed player landing sound sometimes playing multiple times
- Fixed some cases of vehicle wheels occasionally being above the ground when they spawn
- Fixed a disguise spotting issue
- Fixed lock-on issues when the MCP is disabled
- Fixed visual MCP deploy issue where it would sometimes come in sideways
- Fixed objects sometimes showing up in the wrong place when playing back demos
Bots
- Bots in single player are much more focused on the player and the commands the player gives
- Mission Critical bots will follow you to the objective then complete it once you lead them there
- Bots skill with the Anansi and Tormentor has been improved
- Bots in flyers are now much more dangerous on the higher skill levels
- Bots on Easy difficulty have been made easier
- Bots now understand the MCP changes implemented in 1.4
- Bots are better at accomplishing objectives
- Bots are better at guarding their teams HE/Plasma charges
- Bots keep focused on their current enemy when they jump into a vehicle
- Bots will no longer use mounted MGs if there are no enemies around the MG to attack
- Bots are much better at attacking deployables
- Bot gunners now target deployables
- Bot gunners will more often stay in the vehicle with you
- Bots now drop health crates dynamically
- Fixed bots not driving the MCP on Slipgate
- Fixed lots of cases of the bots having issues pathing to a goal
- Fixed potential bot freeze issue with enemies & hunting
- Fixed Medics not seeing obstacles when giving supplies
- Fixed Anansi pilots getting stuck chasing Icarus players around the map
- Bots will now avoid vehicles 'booby trapped' with Charges, unless it's the MCP
- Bots will now stop and give engineers time to repair their vehicle
- Bot Oppressors will use their Energy Shields more effectively
- Bots can now use all seats in the Bumblebee
- Removed some debug prints
- Lots of miscellaneous bot tweaks, fixes, and improvements
Tooltips
- Fixed the 'Press F3 to Ready Up' tooltip not always displaying
- Fixed the Tooltip frame being completely white on first map load
- Fixed decoy tooltip not always playing
- Fixed Strogg Hack tooltip not playing on Volcano
- Fixed players not turning to face final objective on Outskirts during tooltip
- Fixed not resetting proficiency upgrade VO when resetting tooltips
Fixed Exploits
- Fixed map holes in Salvage, Refinery and Area22
- Fixed an exploit with the Third Eye Camera
- Fixed clients having incorrect spread values for the Scoped Assault Rifle whilst unscoped
- Fixed exploit that allowed GDF to get past Strogg Energy Shields
- Fixed being able to complete certain objectives at a distance
Mehr dazu...
HLstatsX kostenlos verfügbar!
16.05.2008 15:27 - Vielmals haben unsere Kunden schon den Wunsch nach der Verfügbarkeit der äußerst populären, um nützliche Funktionen erweiterten Statistiksoftware HLstatsX geäußert. Diesem Wunsch sind wir nach mehreren Monaten Entwicklungszeit nun nachgekommen.
Ab sofort steht jedem Kunden, der Half-Life: Source in seinem Paket enthalten hat, HLstatsX kostenlos und ohne Einschränkungen zur Verfügung. Im Admin-Bereich der HLstatsX stehen zudem umfangreiche Möglichkeiten der Anpassung zur Verfügung. In Zusammenarbeit mit unseren Kunden haben wir auch einige Funktionen, die nur in HLstatsX Premium enthalten sind, nachgereicht. Ein besonderes Feature ist auch die Möglichkeit eine kostenlose Subdomain von hlstatsx.at zu registrieren, über die die HLstatsX direkt erreichbar sind.
HLstatsX und eine Schritt-für-Schritt Anleitung zur Einrichtung stehen ab sofort im Webinterface zur Verfügung!
Wir wünschen viel Vergnügen,
Euer Clan-Server.at Team
Neuerungen im Webinterface
16.05.2008 14:18 - Unsere letzte News liegt schon einige Zeit, dennoch gibt es einige Neuerungen, die wir Euch nun kurz zusammengefasst vorstellen möchten:
- Neben der minimalistischen Möglichkeit ausgewählte Dateien des Gameservers über das Webinterface zu editieren, steht ab sofort auch ein vollständiger WebFTP zur Verfügung. Über diesen kann, wie bei einem eigenständigen FTP-Client auch, Dateien hochgeladen, editiert aber auch gelöscht werden. Insbesondere für den Einsatz unterwegs oder im Büro ist dies hilfreich. Der erweiterte WebFTP kann über den selben Menüpunkt wie bisher aktiviert werden.
- Die Anleitung zur Einrichtung der HLstats wurde komplett überarbeitet und ist nun im leichter verständlichen "Schritt-für-Schritt"-Stil aufgebaut.
- Unsere Addon-Datenbank wurde gesäubert. Dabei wurden sowohl alte Addons gelöscht, als auch neue hinzugefügt. Unter anderem lässt sich nun auch das seit kurzem veröffentlichte Addon SourceMod für Half-Life: Source mittels weniger Mausklicks installieren.
- Auf Kundenwunsch wurde der Battlefield 2 Mod Nations at War auf alle Gameserver installiert und steht somit allen Battlefield Kunden zur Verfügung.
- Ebenfalls wurde der Battlefield 2 Mod Allied Intent Xtended für alle Battlefield Kunden installiert. Für diesen Mod haben wir explizit den Coop-Modus freigeschalten, sodass gemeinsam gegen Bots gespielt werden kann.
Wir wünschen viel Spaß mit den Neuerungen,
Euer Clan-Server.at Team